Ludiciné

Languages

Enter the Game

LUDICINÉ is built around a database that keeps track of books, papers, journals and websites, written in both French and English, dealing with cinema, game play, social functions of games, ludic approaches to arts, interactive cinema, and video games which increasingly shape the ways we make, see and interact with images and sounds.

The first LUDICINÉ "game level" was designed in the summer of 2004. Its goal was to erect the foundations of an analogy between narrative cinema, play and games. Having been used time after time by directors, critics, and theorists alike to explain the activity put forth by the film and its viewer, this analogy has proven to be fruitful, and has allowed us to draw attention to the ludic dimension of cinema. To refer to the title of anthropologist Johan Huizinga's well-known work, one can aptly say that the film viewer is foremost a spectator ludens. The growing importance of video games has given this analogy a reach that is now broader than ever, since as ludic as it may be, cinema does not allow the performing of a true cooperation/competition with/against its spectator ludens, outside of the latter's mind.

These considerations led to the design of LUDICINÉ's second bibliographical "game level" in the summer of 2006, which covers interactive audiovisual narrative forms such as interactive cinema and video games. Though most studies tend to focus on the way in which the video game is remediating cinema, or how those two industries relate to each other, the present convergence of media forms has also allowed us to draw attention both to the important ludic dimension of cinema and to the cinematographic experimentations of the early interactive cinema and video game.

A third "game level" was designed in the summer of 2007. The filmography of early interactive cinema focuses on the types of cinematographic works in which spectator-players can intervene to orient the unfolding of the narrative or influence the order of the film (or the Full-Motion Video sequences). Listed therein are both interactive films proper, associated with the cinema and multimedia arts, and film-games, associated more specifically with the video game. Insofar as experiences of interactive cinema, at least in popular entertainment, are increasingly hard to come by, and since the genre is unmistakably on its decline nowadays, this filmography lists a large corpus of works that are, by and large, already forgotten.




LUDICINÉ has been developed with the support of the FQRSC, the SSHRC and the Laboratoire NT2.
 


Project lead
Bernard Perron

Research, analysis and writing
Sébastien Babeux, Carl Therrien, François Lévesque, Vincent Chouzenoux, Dominic Arsenault, Martin Picard, Guillaume Roux-Girard and Bernard Perron

Database development
Patrick Beaulieu et Hugo Renaud

Website development
Patrick Beaulieu et Mireille Léger-Rousseau

Website design
Mireille Léger-Rousseau

Graphic design
Sébastien Babeux